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 Hunter pet sheet explained

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Jake Silversmith
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Join date : 2017-01-22
Age : 23
Location : The Netherlands

PostSubject: Hunter pet sheet explained   Wed Apr 12, 2017 5:30 am

Hello fellow Vigil members!






Alright! So this one is for all the hunters, rangers, beastmasters etc who have a companion by their side!

Of course your furry, slimey or scaley friend is by your side outside of the events, and it would be only logical that they joined their master in combat as well!

Just for that reason we set up a small overview of how this works. First things first, is the combat rolls! Your pet SHARES your stats for combat and avoidance! (Is your combat roll 35? Then your pet has 35!)

To let your pet take part in combat, you will have make sure your DM knows you fight with your pet and from then on whenever a combat roll is given, you roll twice. The first roll for YOU. The second for your PET!

Now to determain the damage for your pet we scaled them into weight classes. A heavy bear hits harder then a little birdy! Not that this may still change!


Light: (1dmg - 2crit)


Birds (Eagles etc)
Insects
Serpents
Foxes
Nether Rays


Medium: (3dmg - 5crit)


Cats (tigers, lions etc)
Dogs
Stags
Monkeys
Raptors


Heavy: (5dmg - 6crit)

Dire-wolves
Bears
Rhinos
Boars
Big apes (Gorilla etc)

Any questions! Ask away, on the forums or ingame!

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Robert Silversmith
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PostSubject: Re: Hunter pet sheet explained   Sat Apr 22, 2017 4:27 pm

As addition to Hunters. Death Knight's, Shamans and Magi can summon Pets as well.

Death Knight:
Geist, 1 dmg normal, 3 crit.
Ghoul does 2 dmg and 4 crit.
Skeleton does 3 dmg and 5 crit.

Shamans:
Fire Elemental, 2 dmg, 4 crit.
Earth Elemental, 3 dmg, 5 crit.
Storm Elemental, 4 dmg, 6 crit.

Mage:
Water Elemental, 2 dmg, 4 crit.
Ice Elemental, 3 dmg, 5 crit.

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